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Godot-MCP
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Godot-MCP

Active·★ 49·AGPL-3.0·Updated 2026-10-23

Godot MCP connects AI assistants such as Claude, Cursor, Copilot, Windsurf, Cline and Codex to Godot Engine 4.x through 386 tools. It reads and writes scenes, resources, GDScript, C# and shaders directly, drives the live editor, and can inspect, pause, step and screenshot a running game. Scene edits go through Godot's native undo stack. It is licensed under AGPL-3.0.

#mcp-server#godot#game-development#gdscript#debugging
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Guides
$ Install
$ npx @yanhuifair/godot-mcp --enable-plugin -p .
↗ Visit site★ GitHub
01

Features

01386 tools for scenes, resources, scripts, shaders and project settings
02Reads and writes .tscn, .tres, GDScript, C# and .gdshader files without launching Godot
03Drives the live editor: select nodes, connect signals, set breakpoints, run and stop the game
04Inspects the running game, injects input, steps frames and takes screenshots
05Every scene edit registers on Godot's undo stack; search_tools helps find the right tool
02

Compatibility

Godot 4.x
Godot 4.x
Verified via docs
Claude
Supported
Verified via docs
Cursor
Supported
Verified via docs
03

Quick start

1
$ npx @yanhuifair/godot-mcp --enable-plugin -p .
04

Use cases

↳Have an AI assistant build and refactor Godot scenes and scripts in a game project
↳Debug a running game by stepping frames and inspecting the live scene tree
↳Author shaders and lightmaps through conversation
05

Alternatives

⚡Top VS:
VSGodot-MCP★304→VSgodot-mcp-pro★634→VSbridge★35→

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yanhuifair /
Godot-MCP
↗

Godot MCP connects AI assistants such as Claude, Cursor, Copilot, Windsurf, Cline and Codex to Godot Engine 4.x through 386 tools.

49AGPL-3.0
Last commit2d ago
StatusActive
CategoryMCP Servers
Links
Documentation↗Discussion↗Issues↗Releases↗
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