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Godot-MCP
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Godot-MCP

Active·★ 311·Apache-2.0·Updated 2026-10-27
★ Hidden Gem

Godot-MCP is a C# editor addon that exposes Godot Editor operations as AI tools and connects them to an MCP server. Any MCP-aware agent can inspect and drive a Godot project.

Godot-MCP sits in the MCP Servers category, so it is usually better judged by workflow fit, deployment style, and team needs than by isolated features alone. Based on the available metadata, it leans most clearly toward 36 built-in MCP tools across 10 families for operating the Godot Editor. A representative use case is Let an AI agent build or edit Godot scenes and nodes. The listed license is Apache-2.0. GitHub stars are currently 300. Relevant tags include ai, ai-tools.

This write-up is based on the project's README and public repository data. We have not hand-tested the tool.

#ai#ai-tools#gamedev#godot#godot-engine#mcp#mcp-server#mcp-servers
$ Install
$ npm install -g godot-cli
↗ Visit site★ GitHub
01

Features

0136 built-in MCP tools across 10 families for operating the Godot Editor
02Read, create and update C# and GDScript scripts and attach them to nodes
03Build and edit the scene tree, open and save scenes, mutate resources
04Capture viewport, camera and node screenshots for the model to inspect
05Connect to ai-game.dev or point at your own server
02

Why choose it

+36 built-in MCP tools across 10 families for operating the Godot Editor
+Read, create and update C# and GDScript scripts and attach them to nodes
+Let an AI agent build or edit Godot scenes and nodes
+Supports 6 platforms or runtime environments.
03

Trade-offs

!The final decision should still be made through side-by-side comparison with similar tools.
04

Compatibility

Claude Code
Client
Verified via docs
Claude Desktop
Client
Verified via docs
Cursor
IDE / Editor
Verified via docs
VS Code
IDE / Editor
Verified via docs
Cline
Extension
Verified via docs
Codex
Client
Verified via docs
05

Quick start

1
$ npm install -g godot-cli
06

Use cases

↳Let an AI agent build or edit Godot scenes and nodes
↳Generate and refactor C# or GDScript game scripts from the editor
↳Have the model inspect screenshots of the running scene while debugging
07

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On this page
01Features02Why choose it03Trade-offs04Compatibility05Quick start06Use cases07Alternatives
IvanMurzak /
Godot-MCP
↗

Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.

311Apache-2.0
Last commit1d ago
StatusActive
CategoryMCP Servers
Links
Documentation↗Discussion↗Issues↗Releases↗
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