Godot-MCP
Active·★ 311·Apache-2.0·Updated 2026-10-27
★ Hidden Gem
Godot-MCP is a C# editor addon that exposes Godot Editor operations as AI tools and connects them to an MCP server. Any MCP-aware agent can inspect and drive a Godot project.
Godot-MCP sits in the MCP Servers category, so it is usually better judged by workflow fit, deployment style, and team needs than by isolated features alone. Based on the available metadata, it leans most clearly toward 36 built-in MCP tools across 10 families for operating the Godot Editor. A representative use case is Let an AI agent build or edit Godot scenes and nodes. The listed license is Apache-2.0. GitHub stars are currently 300. Relevant tags include ai, ai-tools.
#ai#ai-tools#gamedev#godot#godot-engine#mcp#mcp-server#mcp-servers
01
Features
0136 built-in MCP tools across 10 families for operating the Godot Editor
02Read, create and update C# and GDScript scripts and attach them to nodes
03Build and edit the scene tree, open and save scenes, mutate resources
04Capture viewport, camera and node screenshots for the model to inspect
05Connect to ai-game.dev or point at your own server
02
Why choose it
+36 built-in MCP tools across 10 families for operating the Godot Editor
+Read, create and update C# and GDScript scripts and attach them to nodes
+Let an AI agent build or edit Godot scenes and nodes
+Supports 6 platforms or runtime environments.
03
Trade-offs
!The final decision should still be made through side-by-side comparison with similar tools.
04
Compatibility
Claude Code
Client
Verified via docs
Claude Desktop
Client
Verified via docs
Cursor
IDE / Editor
Verified via docs
VS Code
IDE / Editor
Verified via docs
Cline
Extension
Verified via docs
Codex
Client
Verified via docs
05
Quick start
1
$ npm install -g godot-cli
06
Use cases
↳Let an AI agent build or edit Godot scenes and nodes
↳Generate and refactor C# or GDScript game scripts from the editor
↳Have the model inspect screenshots of the running scene while debugging
07
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