Godot-MCP logo
Godot-MCP
★ 304
vs
Godot-MCP logo
Godot-MCP
★ 49

Godot-MCP vs Godot-MCP

Godot-MCP: Godot-MCP is a C# editor addon that exposes Godot Editor operations as AI tools and connects them to an MCP server. Any MCP-aware agent can inspect and drive a Godot project.; Godot-MCP: Godot MCP connects AI assistants such as Claude, Cursor, Copilot, Windsurf, Cline and Codex to Godot Engine 4.x through 386 tools. It reads and writes scenes, resources, GDScript, C# and shaders directly, drives the live editor, and can inspect, pause, step and screenshot a running game. Scene edits go through Godot's native undo stack. It is licensed under AGPL-3.0.

01

TL;DR

Godot-MCP logo
Godot-MCPMCP Servers · ★ 304

Let an AI agent build or edit Godot scenes and nodes

Godot-MCP logo
Godot-MCPMCP Servers · ★ 49

Have an AI assistant build and refactor Godot scenes and scripts in a game project

02

Side-by-Side Comparison

Field
Godot-MCP logoGodot-MCP
Godot-MCP logoGodot-MCP
Category
MCP Servers
MCP Servers
Stars
★ 304
★ 49
License
Apache-2.0
AGPL-3.0
Install Command
npm install -g godot-cli
npx @yanhuifair/godot-mcp --enable-plugin -p .
Updated
1d ago
2d ago
Open Source
Yes
Yes
Tags
ai, ai-tools, gamedev
mcp-server, godot, game-development
03

Features

Godot-MCP logoGodot-MCP
0136 built-in MCP tools across 10 families for operating the Godot Editor
02Read, create and update C# and GDScript scripts and attach them to nodes
03Build and edit the scene tree, open and save scenes, mutate resources
04Capture viewport, camera and node screenshots for the model to inspect
05Connect to ai-game.dev or point at your own server
Godot-MCP logoGodot-MCP
01386 tools for scenes, resources, scripts, shaders and project settings
02Reads and writes .tscn, .tres, GDScript, C# and .gdshader files without launching Godot
03Drives the live editor: select nodes, connect signals, set breakpoints, run and stop the game
04Inspects the running game, injects input, steps frames and takes screenshots
05Every scene edit registers on Godot's undo stack; search_tools helps find the right tool
04

Use Cases

Godot-MCP logoGodot-MCP
↳Let an AI agent build or edit Godot scenes and nodes
↳Generate and refactor C# or GDScript game scripts from the editor
↳Have the model inspect screenshots of the running scene while debugging
Godot-MCP logoGodot-MCP
↳Have an AI assistant build and refactor Godot scenes and scripts in a game project
↳Debug a running game by stepping frames and inspecting the live scene tree
↳Author shaders and lightmaps through conversation
05

Best For

Godot-MCP logoGodot-MCP
Hidden Gem
Godot-MCP logoGodot-MCP
—
FAQ

FAQ

What is the difference between Godot-MCP and Godot-MCP?
Both Godot-MCP and Godot-MCP are in the MCP Servers category. Godot-MCP has 304 stars, while Godot-MCP has 49 stars.
Which is better, Godot-MCP or Godot-MCP?
The best choice depends on your use case. Choose Godot-MCP if Let an AI agent build or edit Godot scenes and nodes, and Godot-MCP if Have an AI assistant build and refactor Godot scenes and scripts in a game project.
Is Godot-MCP free or open source?
Yes, Godot-MCP is open source on GitHub (Apache-2.0).
Is Godot-MCP free or open source?
Yes, Godot-MCP is open source on GitHub (AGPL-3.0).
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