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Doyunha-Gopeak
Doyunha-Gopeak logo

Doyunha-Gopeak

Active·★ 268·MIT·Updated 2026-09-12

GoPeak is an MCP (Model Context Protocol) server designed for Godot 4, enabling AI assistants to perform a complete development loop of editing, running, inspecting, and fixing within Godot projects. It provides tools for project control, scene/script editing, debugging, and runtime testing, facilitating AI-driven game development workflows.

Doyunha-Gopeak sits in the Dev Tooling category, so it is usually better judged by workflow fit, deployment style, and team needs than by isolated features alone. Based on the available metadata, it leans most clearly toward AI-driven Godot project control (find, launch, run, stop, debug output). A representative use case is Listing Godot projects and displaying their information.. The listed license is MIT. GitHub stars are currently 268. Relevant tags include Godot, Game Development.

This write-up is based on the project's README and public repository data. We have not hand-tested the tool.

#Godot#Game Development#AI Assistants#MCP Server#Dev Tooling#Node.js#Workflow Automation
$ Install
$ npx -y gopeak
↗ Visit site★ GitHub
01

Features

01AI-driven Godot project control (find, launch, run, stop, debug output)
02Scene and script editing capabilities (create scenes, nodes, modify GDScript)
03Debugging support via logs, LSP diagnostics, DAP breakpoints, and runtime inspection
04Runtime testing with screenshots, live tree inspection, input injection, and method calls
05Extensible tool discovery and dynamic activation of capability groups
02

Why choose it

+AI-driven Godot project control (find, launch, run, stop, debug output)
+Scene and script editing capabilities (create scenes, nodes, modify GDScript)
+Listing Godot projects and displaying their information.
+Supports 5 platforms or runtime environments.
03

Trade-offs

!The final decision should still be made through side-by-side comparison with similar tools.
04

Compatibility

Godot 4.x
Game Engine
Verified via docs
Node.js 18+
Runtime
Verified via docs
MCP-compatible client
Client Protocol
Verified via docs
GDScript LSP
Language Server
Verified via docs
Godot DAP
Debug Adapter
Verified via docs
05

Quick start

1
$ npx -y gopeak
06

Use cases

↳Listing Godot projects and displaying their information.
↳Automating scene and script creation, such as creating a player scene with a movement script.
↳Running projects, analyzing debug output, and fixing reported errors.
↳Discovering and activating specialized animation tools within Godot.
↳Inspecting live game states, capturing screenshots, and injecting runtime input for testing.
07

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On this page
01Features02Why choose it03Trade-offs04Compatibility05Quick start06Use cases07Alternatives
HaD0Yun /
Doyunha-Gopeak
↗

GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools: scene management, GDScript LSP, DAP debugger, screenshot capture, input injection, ClassDB introspection, CC0 asset library. npx gopeak

268MIT
Last commit1mo ago
StatusActive
CategoryDev Tooling
Links
Documentation↗Discussion↗Issues↗Releases↗
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