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unity-mcp
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unity-mcp

Active·★ 15.5k·MIT·Updated 2026-10-19
★ Most Popular★ Essential★ Trending

MCP for Unity bridges AI assistants and the Unity Editor through the Model Context Protocol. From Claude Desktop or Claude Code, Codex, Cursor, VS Code, Windsurf, Cline, Gemini or local LLMs, you can control the editor in natural language: create scenes and GameObjects, edit C# scripts, manage assets, run tests, profile and build.

It suits game developers and technical artists who want an AI assistant to take on repetitive editor work or prototype quickly, such as setting up scenes, wiring components, generating scripts or running test passes. It exposes around 50 focused MCP tool entry points, works with Unity 2021.3 LTS through Unity 6, and is free and open source. It is sponsored and maintained by Aura, an AI assistant for Unreal and Unity, and the same makers have released a similar open-source project for Godot.

Getting started: requires Python 3.10+ via uv. In Unity, open Package Manager, choose "Add from git URL" and enter `https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main` (or use OpenUPM), then use Window → MCP for Unity → Configure All Detected Clients.

This write-up is based on the project's README and public repository data. We have not hand-tested the tool. Data as of 2026-10-24.

License
MIT
Latest release
v10.3.0 · 2026-10-04
Last commit
2026-10-19
Contributors
93
Forks
1,592
Open issues and PRs
113
First published
2025-03-18

Source: GitHub, npm and PyPI public APIs.

#Unity#LLM#AI Assistant#Game Development#Model Context Protocol#Coding
$ Install
$ Unity Package Manager → Add from git URL: https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main
↗ Visit site★ GitHub
01

Features

01Natural Language Control over Unity
02Comprehensive Unity Toolset (assets, scenes, scripts, etc.)
03Automation of Repetitive Workflows
04Extensible with Various MCP Clients
05Seamless AI Assistant Integration
02

Why choose it

+Broad editor control: scenes, GameObjects, scripts, assets, tests, profiling and builds.
+Works with almost any MCP client, including local models.
+Easy setup through Unity's Package Manager with automatic client configuration.
+Free, MIT licensed and frequently released.
03

Trade-offs

!The assistant can modify scenes, scripts and assets; use version control so you can review and revert changes.
!Requires a Python environment managed by uv in addition to Unity.
!Results depend on the model's understanding of Unity APIs; complex gameplay code still needs developer review.
05

Maintenance check

ActiveChecked: 2026-10-25
Last commit
2026-10-19
Commits, last 90 days
100+
Releases, last 90 days
3
Latest release
v10.3.0 (2026-10-04)
Open issues
114
Recent issues with at least one comment
4/7
Commits per week, last 12 weeks
Commits per week, last 12 weeks: 1, 38, 6, 60, 8, 9, 6, 32, 49, 4, 7, 0

Oldest week on the left; the latest four weeks are orange. Source: GitHub commit activity.

Status rule: archived on GitHub = Archived; last commit within 90 days = Active; 91 to 365 days = Slowing; older = Stale. All figures come from the GitHub API on the date shown.

Most discussed open issues

  • #1172 [Bug]: Compile error when Physics module is disabled (regression in 9.7.1)10 comments · 2026-05-26
  • #1207 macOS / HTTP transport: bridge WebSocket repeatedly drops (close 1005) on reload/test boundaries → no_unity_session7 comments · 2026-06-15

Issue titles are quoted from GitHub. Open the link to check whether a problem still applies to the version you use.

04

Who it fits

Pick it if
  • You develop games in Unity and want AI assistants (Claude, Cursor) to manage assets, inspect hierarchy, edit C# scripts, and run Editor commands via MCP.
  • You want to automate scene setup, prefab creation, and repetitive Unity Editor tasks using natural language.
Look elsewhere if
  • You use Unreal Engine or Godot; unity-mcp connects strictly to the Unity Editor.
  • You only write gameplay C# logic outside of Unity and do not need Editor-level RPC integration.
06

How it differs

GitHub MCP Server logovs GitHub MCP Server★ 34.0k

unity-mcp provides in-engine control of Unity assets and scenes. github-mcp-server manages repository Git state, issues, and PRs via GitHub API.

Full comparison →
07

Compatibility

Claude Desktop
Supported
Verified via docs
Cursor
Supported
Verified via docs
VS Code Copilot
Supported
Verified via docs
Windsurf
Supported
Verified via docs
Antigravity
Supported
Verified via docs
Claude Code
Supported
Verified via docs
08

Quick start

1
$ Unity Package Manager → Add from git URL: https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main
09

Use cases

↳Rapidly creating and prototyping Unity applications using natural language.
↳AI-driven management of Unity assets, scenes, and scripts.
↳Automating complex or repetitive Unity development workflows.
10

Alternatives

⚡Top VS:
VSGitHub MCP Server★34.0k→VSUnity-MCP★4.5k→VSmcp-unity★2.0k→VScode-mode★1.6k→
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GitHub's official MCP Server. Allows AI agents to interact directly with your GitHub repositories (read files, search code, issues).
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On this page
01Features02Why choose it03Trade-offs05Maintenance check04Who it fits06How it differs07Compatibility08Quick start09Use cases10Alternatives
CoplayDev /
unity-mcp
↗

Control the Unity Editor from AI assistants via MCP

15.5k1.6kMIT
Last commit1w ago
StatusActive
CategoryDev Tooling
Contributors93
Latest releasev10.3.0
Links
Documentation↗Discussion↗Issues↗Releases↗
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