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unity-biome-mcp
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unity-biome-mcp

Active·★ 31·MIT·Updated 2026-10-13

Unity Biome MCP enables AI clients and in-editor chat to directly control the Unity Editor, facilitating scene inspection, GameObject editing, and playtest execution. It offers structured tools to automate game development tasks and capture results.

#Unity#Game Development#AI Integration#Editor Control#Workflow Automation#Playtesting#Scene Management
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Guides
#Dev Tooling
$ Install
$ git clone https://github.com/german-krasnikov/unity-biome-mcp.git && cd unity-biome-mcp && python install.py setup
↗ Visit site★ GitHub
01

Features

01Inspect and modify GameObjects, components, and assets within Unity.
02Run PlayTest DSL workflows, compile checks, and runtime diagnostics for playtesting and verification.
03Automate animation and VFX tasks, including clips, Animator controllers, and shaders.
04Efficiently group compatible operations with `batch` for streamlined tool use.
05Extend capabilities by adding project-specific server tools, Unity commands, and plugin hooks.
02

Compatibility

Unity
Editor
Verified via docs
Python
Runtime
Verified via docs
macOS
OS
Verified via docs
Linux
OS
Verified via docs
Windows
OS
Verified via docs
03

Quick start

1
$ git clone https://github.com/german-krasnikov/unity-biome-mcp.git
2
$ cd unity-biome-mcp
3
$ python install.py setup
04

Use cases

↳Automating repetitive tasks in Unity Editor using AI clients.
↳AI-driven inspection and modification of game scenes and objects.
↳Running automated playtests and verifying game logic and visuals.
↳Integrating AI assistance for asset management and VFX workflows.
↳Providing an in-editor chat interface for direct control and task execution.
05

Alternatives

⚡Top VS:
VSglade-mcp★214→VSfennara-godot-mcp★311→VSDoyunha-Gopeak★269→

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german-krasnikov /
unity-biome-mcp
↗

MCP server for Unity Editor — 148 tools for scene, assets, animation, VFX, playtest & more

31MIT
Last commit1w ago
StatusActive
CategoryDev Tooling
Links
Documentation↗Discussion↗Issues↗Releases↗
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