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mcp-unity
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mcp-unity

Active·★ 2.0k·MIT·Updated 2026-10-11
★ Essential★ Trending

MCP Unity connects AI assistants to the Unity Editor through the Model Context Protocol. The README lists tools for manipulating and querying scenes and GameObjects: `execute_menu_item` to run any Unity menu item, `select_gameobject`, `update_gameobject` (name, tag, layer, active and static state, or create it if missing), `update_component` (change component fields or add the component), `add_package` to install packages through the Package Manager, and more, each with an example prompt such as adding a Rigidbody to the Player and setting its mass to 5. It also adds the Unity `Library/PackedCache` folder to VS Code-style IDE workspaces (VS Code, Cursor, Windsurf, Antigravity) so assistants understand package dependencies.

Installation has three steps. Install Node.js 18 or newer, then add the package in Unity's Package Manager with "Add package from git URL" and `https://github.com/CoderGamester/mcp-unity.git`, then configure your AI client either from the Unity menu (Tools > MCP Unity > Server Window > Configure) or by hand with a `node` command pointing at `Server~/build/index.js`; a Codex CLI TOML example is included. Finally you start the WebSocket server from the same window. Requirements are Unity 6 or later and Node.js 18 or later, and the README notes that paths with spaces are supported but moving the project is a fix if you see connection problems. It is MIT licensed, with English, Chinese and Japanese READMEs.

This write-up is based on the project's README and public repository data. We have not hand-tested the tool. Data as of 2026-10-25.

License
MIT
Latest release
1.5.0 · 2026-09-03
Last commit
2026-10-11
Contributors
34
Forks
250
Open issues and PRs
7
First published
2025-03-13

Source: GitHub, npm and PyPI public APIs.

#Unity#AI Assistants#Model Context Protocol#Node.js#Game Development#Coding
$ Install
$ https://github.com/CoderGamester/mcp-unity.git
↗ Visit site★ GitHub
01

Features

01AI Assistant interaction with Unity projects
02IDE integration with package cache access for improved code intelligence
03Comprehensive tools for manipulating Unity scenes and GameObjects programmatically
04Ability to manage Unity packages, assets, and run tests via AI commands
05Access to Unity Editor resources like menu items, scene hierarchy, and console logs
02

Why choose it

+Covers common editor tasks: menu items, GameObject and component edits, package installs
+Installs as a Unity package from a git URL, with one-click client configuration from the Unity menu
+Example prompts for each tool make it easy to try
+Adds package cache to the IDE workspace for better code intelligence
03

Trade-offs

!Requires Unity 6 or later, so older projects are out
!Needs Node.js alongside Unity, plus manual steps to start the WebSocket server
!The assistant changes your open scene directly, so use version control and save before experimenting
!Paths with spaces can cause connection problems, per the README
04

Maintenance check

ActiveChecked: 2026-10-26
Last commit
2026-10-11
Commits, last 90 days
13
Releases, last 90 days
1
Latest release
1.5.0 (2026-09-03)
Open issues
7
Recent issues with at least one comment
19/23
Commits per week, last 12 weeks
Commits per week, last 12 weeks: 2, 0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0

Oldest week on the left; the latest four weeks are orange. Source: GitHub commit activity.

Status rule: archived on GitHub = Archived; last commit within 90 days = Active; 91 to 365 days = Slowing; older = Stale. All figures come from the GitHub API on the date shown.

Most discussed open issues

  • #141 Failed to start WebSocket server: Port <PORT NUMBER> is already in use13 comments · 2026-06-03
  • #79 How to refer an gameobject as "THIS" or "THAT"5 comments · 2025-09-06
  • #127 Consider listing in awesome-codex-plugins0 comments · 2026-04-01
  • #125 Consider listing in awesome-codex-plugins0 comments · 2026-03-28

Issue titles are quoted from GitHub. Open the link to check whether a problem still applies to the version you use.

05

Compatibility

Cursor
Supported
Verified via docs
Windsurf
Supported
Verified via docs
Claude Code
Supported
Verified via docs
Codex CLI
Supported
Verified via docs
GitHub Copilot
Supported
Verified via docs
Google Antigravity
Supported
Verified via docs
06

Quick start

1
$ https://github.com/CoderGamester/mcp-unity.git
07

Use cases

↳Automated game development tasks and asset generation via AI agents
↳AI-driven project refactoring and code intelligence within the Unity Editor
↳Automated testing and debugging of Unity projects with AI assistants
08

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On this page
01Features02Why choose it03Trade-offs04Maintenance check05Compatibility06Quick start07Use cases08Alternatives
CoderGamester /
mcp-unity
↗

MCP server and Unity package that lets AI assistants drive the Unity Editor

2.0k250MIT
Last commit2w ago
StatusActive
CategoryDev Tooling
Contributors34
Latest release1.5.0
Links
Documentation↗Discussion↗Issues↗Releases↗
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