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godot-ai
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godot-ai

Active·★ 3.1k·MIT·Updated 2026-10-22
★ Essential★ Trending

Godot AI connects MCP clients such as Claude Code, Codex and Antigravity directly to a running Godot editor. The README says more than 120 operations across about 39 MCP tools let an assistant build scenes, edit nodes, search the project and run the scene test suite; the full list is in docs/TOOLS.md. Example prompts include showing the scene hierarchy, creating a Camera3D under a node and building a voxel block-world game, and the README shows a UI demo built in about two hours with no hand-written code.

It has three layers: an editor plugin that uses Godot's EditorInterface and SceneTree APIs, a Python FastMCP server on port 8000 and a WebSocket link on port 9500. Requirements are Godot 4.3 or newer (4.4+ recommended), uv for the Python server and an MCP client. Install by copying `addons/godot_ai` into your project or from the Godot Asset Library (which may lag behind GitHub), enable the plugin, then use the editor's dock to auto-configure a client; many clients are supported and manual snippets are provided for the rest. The server URL is `http://127.0.0.1:8000/mcp`. It is MIT licensed.

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This write-up is based on the project's README and public repository data. We have not hand-tested the tool. Data as of 2026-10-18.

License
MIT
Latest release
v4.3.0 · 2026-10-03
Last commit
2026-10-18
Contributors
32
Forks
179
Open issues and PRs
24
First published
2026-04-12

Source: GitHub, npm and PyPI public APIs.

#Godot Engine#AI Integration#Model Context Protocol (MCP)#Game Development#Editor Automation#Python Backend#AI Assistants#Scene Manipulation
$ Install
$ git clone https://github.com/hi-godot/godot-ai.git && cp -r godot-ai/plugin/addons/godot_ai your-project/addons/
↗ Visit site★ GitHub
01

Features

01Direct integration with Godot Engine 4.3+ via Model Context Protocol (MCP).
02Exposes over 120 editor operations across 39 MCP tools for AI assistants.
03Enables AI to build scenes, edit nodes, scripts, and configure various game assets (UI, materials, animations).
04Supports popular MCP clients like Claude Code, Codex, and Antigravity.
05Plugin auto-starts a Python backend server using `uv` for MCP communication.
02

Why choose it

+Works against the live editor, so the assistant edits the same scene you have open
+Large tool set: 120+ operations including scene building, node editing, project search and running tests
+Available in the Godot Asset Library as well as from source, with auto-configuration for many MCP clients
+Local-only server on 127.0.0.1
03

Trade-offs

!Needs Godot 4.3+, uv and a Python server running alongside the editor
!The Asset Library version can lag behind GitHub, per the README
!The assistant changes your open project, so use version control before letting it edit scenes
!The showcased demos are the author's own; results on your project will depend on the model and your prompts
04

Maintenance check

ActiveChecked: 2026-10-22
Last commit
2026-10-03
Commits, last 90 days
100+
Releases, last 90 days
25
Latest release
v4.3.0 (2026-10-03)
Open issues
42
Recent issues with at least one comment
3/23
Commits per week, last 12 weeks
Commits per week, last 12 weeks: 9, 6, 0, 58, 92, 108, 0, 47, 17, 0, 0, 0

Oldest week on the left; the latest four weeks are orange. Source: GitHub commit activity.

Status rule: archived on GitHub = Archived; last commit within 90 days = Active; 91 to 365 days = Slowing; older = Stale. All figures come from the GitHub API on the date shown.

05

Compatibility

Godot Engine
Editor
Verified via docs
Python
Backend
Verified via docs
Model Context Protocol (MCP)
Client Protocol
Verified via docs
macOS
OS
Verified via docs
Linux
OS
Verified via docs
Windows
OS
Verified via docs
06

Quick start

1
$ git clone https://github.com/hi-godot/godot-ai.git
2
$ cp -r godot-ai/plugin/addons/godot_ai your-project/addons/
07

Use cases

↳Rapid prototyping and programmatic generation of game scenes and environments with AI.
↳Automating complex Godot editor tasks, such as wiring signals or setting up UI layouts, through natural language.
↳Enabling AI assistants to understand, analyze, and modify existing Godot projects.
↳Building full gamelets from high-level prompts, demonstrating sophisticated AI-driven development.
08

Alternatives

⚡Top VS:
VSgodot-mcp★179→VSmcp-unity★2.0k→VSfennara-godot-ai★311→

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On this page
01Features02Why choose it03Trade-offs04Maintenance check05Compatibility06Quick start

Most discussed open issues

  • #1147 filesystem_manage(op:"reimport") reports files as reimported when no import ran7 comments · 2026-10-04
  • #823 Attach bridge: support response-stream resumption across same-instance disconnects4 comments · 2026-07-23
  • #1120 filesystem_manage remove/move/rename refused ~60% of the time; discovery-limit refusals and 25 s deadline expiries reported as INVALID_PARAM3 comments · 2026-09-28
  • #1105 Windows self-update intermittently blocks on process identity capture after activation3 comments · 2026-09-22
  • #1113 Steam nested namespaces can expose credential-path ancestors as unmapped UID 655342 comments · 2026-09-24

Issue titles are quoted from GitHub. Open the link to check whether a problem still applies to the version you use.

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07
Use cases
08Alternatives
hi-godot /
godot-ai
↗

MCP bridge between AI clients and a live Godot editor

3.1k179MIT
Last commit1d ago
StatusActive
CategoryDev Tooling
Contributors32
Latest releasev4.3.0
Links
Documentation↗Discussion↗Issues↗Releases↗
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