godot-mcp-go
Active·★ 69·MIT·Updated 2026-10-09
Godot-mcp is a Go CLI and editor addon that enables command-line and AI agent control of a running Godot 4.7+ editor. It provides 312 commands to build scenes, write code, play/inspect games, and introspect the engine's API, supporting various transports like WebSocket, stdio MCP, and editor-direct HTTP for seamless integration.
#Godot Engine#CLI Tool#AI Agent Integration#Game Development#WebSocket#GDScript#C##MCP (Model Context Protocol)
01
Features
01Command-line and AI agent control of a live Godot editor.
02Extensive API with 312 verified commands for scene building, scripting, and game interaction.
03Supports multiple connection methods: Go CLI (WebSocket), stdio MCP server, and editor-direct HTTP endpoint.
04Directly drives the running game, enabling inspection, state manipulation, input injection, and screenshot capture for playtesting.
05Live-built MCP tool schemas ensure API definitions are always up-to-date with the editor.
02
Compatibility
Godot
Engine
Verified via docs
Go
Runtime
Verified via docs
Windows
OS
Verified via docs
Linux
OS
Verified via docs
macOS
OS
Verified via docs
C# / .NET
Language
Verified via docs
03
Quick start
1
$ go build -o bin/godot-mcp ./cmd/godot-mcp
2
$ bin/godot-mcp install --project /path/to/your/project --enable
04
Use cases
↳Automated game development workflows for AI agents, including scene assembly and code generation.
↳Interactive command-line driven building and playtesting of Godot games by human developers.
↳Integrating Godot editor control into custom tools, CI/CD pipelines, or external dashboards.
05
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