godot-mcp-go logo
godot-mcp-go
★ 69
vs
godot-mcp logo
godot-mcp
★ 179

godot-mcp-go vs godot-mcp

godot-mcp-go: Godot-mcp is a Go CLI and editor addon that enables command-line and AI agent control of a running Godot 4.7+ editor. It provides 312 commands to build scenes, write code, play/inspect games, and introspect the engine's API, supporting various transports like WebSocket, stdio MCP, and editor-direct HTTP for seamless integration.; godot-mcp: Godot-mcp empowers AI assistants with control over the Godot editor and running games, enabling deterministic playtesting and real-time state observation. It provides comprehensive tools for agents to set up scenarios, inject inputs, and verify changes without manual intervention.

01

TL;DR

godot-mcp-go logo
godot-mcp-goDev Tooling · ★ 69

Automated game development workflows for AI agents, including scene assembly and code generation.

godot-mcp logo
godot-mcpDev Tooling · ★ 179

Automate UI layout testing across different resolutions and capture screenshots.

02

Side-by-Side Comparison

Field
godot-mcp-go logogodot-mcp-go
godot-mcp logogodot-mcp
Category
Dev Tooling
Dev Tooling
Stars
★ 69
★ 179
License
MIT
MIT
Install Command
go build -o bin/godot-mcp ./cmd/godot-mcp && bin/godot-mcp install --project /path/to/your/project --enable
npx @satelliteoflove/godot-mcp --install-addon /path/to/your/godot/project
Updated
2w ago
3w ago
Open Source
Yes
Yes
Tags
Godot Engine, CLI Tool, AI Agent Integration
Godot Engine, AI Assistant, Game Development
03

Features

godot-mcp-go logogodot-mcp-go
01Command-line and AI agent control of a live Godot editor.
02Extensive API with 312 verified commands for scene building, scripting, and game interaction.
03Supports multiple connection methods: Go CLI (WebSocket), stdio MCP server, and editor-direct HTTP endpoint.
04Directly drives the running game, enabling inspection, state manipulation, input injection, and screenshot capture for playtesting.
05Live-built MCP tool schemas ensure API definitions are always up-to-date with the editor.
godot-mcp logogodot-mcp
01Deterministic playtesting with precise time stepping and input control.
02Live entity state as structured JSON for efficient game observation.
03Inject real game inputs with precise timing and comprehensive action types.
04Run GDScript within the running game for flexible test scenario setup.
05Extensive API with 21 tools and 86 actions for comprehensive control.
04

Use Cases

godot-mcp-go logogodot-mcp-go
↳Automated game development workflows for AI agents, including scene assembly and code generation.
↳Interactive command-line driven building and playtesting of Godot games by human developers.
↳Integrating Godot editor control into custom tools, CI/CD pipelines, or external dashboards.
godot-mcp logogodot-mcp
↳Automate UI layout testing across different resolutions and capture screenshots.
↳Debug specific game states by stepping time and observing entity data.
↳Verify animation blending and input responsiveness with precise input injection.
↳Profile game performance to identify and diagnose frame rate spikes.
↳Automate in-editor asset creation and modification (e.g., animation authoring).
FAQ

FAQ

What is the difference between godot-mcp-go and godot-mcp?
Both godot-mcp-go and godot-mcp are in the Dev Tooling category. godot-mcp-go has 69 stars, while godot-mcp has 179 stars.
Which is better, godot-mcp-go or godot-mcp?
The best choice depends on your use case. Choose godot-mcp-go if Automated game development workflows for AI agents, including scene assembly and code generation., and godot-mcp if Automate UI layout testing across different resolutions and capture screenshots..
Is godot-mcp-go free or open source?
Yes, godot-mcp-go is open source on GitHub (MIT).
Is godot-mcp free or open source?
Yes, godot-mcp is open source on GitHub (MIT).
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