editor
Active·★ 24.0k·MIT·Updated 2026-09-17
★ Most Popular★ Trending
Pascal Editor is an open-source, local-first 3D building editor built with React Three Fiber and WebGPU. It can be run in the browser or from the command line, enabling integration with AI agents through its Model Context Protocol (MCP).
editor is currently grouped under Dev Tooling, which makes it easier to evaluate through workflow fit instead of isolated features alone. Based on the available data, it leans most heavily toward Open-source and local-first 3D building editor and Designing and editing 3D architectural scenes and building structures.. The listed license is MIT, which is useful when adoption constraints matter. It also shows measurable community traction with 24.0k GitHub stars.
#3D Editor#React Three Fiber#WebGPU#Local-first#AI Agent Integration#CLI Tool#Monorepo#Building Design
01
Features
01Open-source and local-first 3D building editor
02Built with modern web technologies: React Three Fiber and WebGPU
03Supports AI agent integration via Model Context Protocol (MCP)
04Flexible deployment: run in browser or as a CLI application
05Modular architecture with a plugin system for extensibility
02
Why choose it
+Open-source and local-first 3D building editor
+Designing and editing 3D architectural scenes and building structures.
+Covers 10 supported environments or platforms, which is helpful for broader deployment needs.
+Ships with a public repository and a MIT license, which makes adoption and review easier.
03
Trade-offs
!There are at least 8 related tools in the same category, so the best choice is easier to make after side-by-side comparison.
04
Compatibility
Node.js
Runtime
Verified via docs
Browser
Platform
Verified via docs
CLI
Interface
Verified via docs
React Three Fiber
Framework
Verified via docs
WebGPU
Graphics API
Verified via docs
macOS
OS
Verified via docs
05
Quick start
1
$ npx @pascal-app/cli editor
06
Use cases
↳Designing and editing 3D architectural scenes and building structures.
↳Automating 3D design tasks using AI agents for tasks like furniture fitting and scene work.
↳Developers creating custom 3D applications or extending editor capabilities with plugins.
↳Managing local 3D projects with persistent data storage and version control (undo/redo).
07
How it compares
≈editor sits in the Dev Tooling category, so it makes more sense to evaluate it alongside tools like dbx instead of in isolation.
≈If your main need is closer to "Designing and editing 3D architectural scenes and building structures.", that use case is a better lens for comparison than broad feature checklists alone.
≈editor uses a MIT license, and community traction are both easier to judge in category context.
08
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