Hades vs unity-mcp
Hades: Hades is Unity-aware AI infrastructure that builds a queryable knowledge graph of your entire Unity project, enabling AI agents like Claude Code to understand project structure and dependencies rather than relying on guesswork. It provides agents with 90 MCP tools and 22 skills, improving correctness and reducing costs for complex development tasks within Unity.; unity-mcp: MCP for Unity integrates AI assistants like Claude and VS Code Copilot with the Unity Editor using the Model Context Protocol. This allows developers to use Large Language Models to manage assets, control scenes, edit scripts, and automate various tasks within Unity, streamlining game development workflows.
TL;DR
Project Overview: AI agents can provide accurate, project-specific overviews.
- You develop games in Unity and want AI assistants (Claude, Cursor) to manage assets, inspect hierarchy, edit C# scripts, and run Editor commands via MCP.
- You want to automate scene setup, prefab creation, and repetitive Unity Editor tasks using natural language.
- You use Unreal Engine or Godot; unity-mcp connects strictly to the Unity Editor.
- You only write gameplay C# logic outside of Unity and do not need Editor-level RPC integration.
Side-by-Side Comparison
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