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ue-mcp
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ue-mcp

Active·★ 446·MIT·Updated 2026-10-19

UE-MCP (Unreal Engine Model Context Protocol Server) gives AI assistants deep read/write access to the Unreal Editor through 19 category tools covering 300+ actions. It uses a WebSocket JSON-RPC bridge plugin inside the editor and provides direct filesystem access. This enables programming Blueprints, materials, levels, actors, animation, VFX, landscape, PCG, foliage, audio, UI, physics, navigation, AI, GAS, networking, sequencer, and build pipeline through natural language.

ue-mcp sits in the Dev Tooling category, so it is usually better judged by workflow fit, deployment style, and team needs than by isolated features alone. Based on the available metadata, it leans most clearly toward 19 tool categories covering 300+ actions across all major Unreal Editor subsystems. A representative use case is Control Unreal Editor via natural language commands from an AI assistant. The listed license is MIT. GitHub stars are currently 445. Relevant tags include ai, blueprint.

This write-up is based on the project's README and public repository data. We have not hand-tested the tool.

#ai#blueprint#game-development#mcp-server#mcp-servers#model-context-protocol#ue5#ue5-plugin
$ Install
$ npx ue-mcp init
↗ Visit site★ GitHub
01

Features

0119 tool categories covering 300+ actions across all major Unreal Editor subsystems
02Natural language programming through AI assistant integration
03Automatic bridge plugin deployment and MCP client configuration with a single command
04Cross-platform support for Windows (UE 5.4–5.7) and Linux (UE 5.6+)
05Seamless integration with MCP clients like Claude Code, Claude Desktop, and Cursor
02

Why choose it

+19 tool categories covering 300+ actions across all major Unreal Editor subsystems
+Natural language programming through AI assistant integration
+Control Unreal Editor via natural language commands from an AI assistant
+Comes with a clearly listed MIT license.
03

Trade-offs

!Compatibility coverage appears narrow, so your target environment should be validated before adoption.
04

Compatibility

Windows
UE 5.4–5.7
Verified via docs
Linux
UE 5.6+
Verified via docs
05

Quick start

1
$ npx ue-mcp init
06

Use cases

↳Control Unreal Editor via natural language commands from an AI assistant
↳Automate scene editing, asset management, and level design tasks
↳Integrate game development workflows with AI-powered tools like Claude
07

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On this page
01Features02Why choose it03Trade-offs04Compatibility05Quick start06Use cases07Alternatives
db-lyon /
ue-mcp
↗

Complete Unreal Engine development toolkit exposed as MCP tools.

446MIT
Last commit4d ago
StatusActive
CategoryDev Tooling
Links
Documentation↗Discussion↗Issues↗Releases↗
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