hwp-mcp vs unity-mcp
hwp-mcp: hwp-mcp is an MCP server for reading and writing Korean Hangul (.hwp / .hwpx) documents from Claude, Cursor, ChatGPT and any MCP-compatible client. It supports reading both .hwp and .hwpx formats, and writing (find/replace, template filling, new document creation) for .hwpx. Built on top of the rhwp engine, it provides 34 MCP tools for text manipulation, table editing, image handling, rendering, and document creation.; unity-mcp: MCP for Unity integrates AI assistants like Claude and VS Code Copilot with the Unity Editor using the Model Context Protocol. This allows developers to use Large Language Models to manage assets, control scenes, edit scripts, and automate various tasks within Unity, streamlining game development workflows.
TL;DR
Automate reading and extracting content from Korean government or business Hangul documents
- You develop games in Unity and want AI assistants (Claude, Cursor) to manage assets, inspect hierarchy, edit C# scripts, and run Editor commands via MCP.
- You want to automate scene setup, prefab creation, and repetitive Unity Editor tasks using natural language.
- You use Unreal Engine or Godot; unity-mcp connects strictly to the Unity Editor.
- You only write gameplay C# logic outside of Unity and do not need Editor-level RPC integration.
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