agent-toolkit vs unity-mcp
agent-toolkit: The Sanity Agent Toolkit provides a collection of resources for AI agents to build better with Sanity, offering direct access to Sanity projects via an MCP server and comprehensive best practice skills. It integrates with various AI editors and agents like Cursor and Claude Code, streamlining content modeling, SEO, and experimentation workflows for AI-driven development.; unity-mcp: MCP for Unity integrates AI assistants like Claude and VS Code Copilot with the Unity Editor using the Model Context Protocol. This allows developers to use Large Language Models to manage assets, control scenes, edit scripts, and automate various tasks within Unity, streamlining game development workflows.
TL;DR
AI-driven content creation and management within Sanity projects.
- You develop games in Unity and want AI assistants (Claude, Cursor) to manage assets, inspect hierarchy, edit C# scripts, and run Editor commands via MCP.
- You want to automate scene setup, prefab creation, and repetitive Unity Editor tasks using natural language.
- You use Unreal Engine or Godot; unity-mcp connects strictly to the Unity Editor.
- You only write gameplay C# logic outside of Unity and do not need Editor-level RPC integration.
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