STS2MCP vs unity-mcp
STS2MCP: STS2MCP is an experimental research mod for Slay the Spire 2 that enables AI agents to play the game. It exposes game state and actions via a localhost REST API, with an optional MCP server for Claude Desktop/Claude Code integration. It supports both singleplayer and multiplayer co-op, and has been tested against STS2 v0.99.1.; unity-mcp: MCP for Unity integrates AI assistants like Claude and VS Code Copilot with the Unity Editor using the Model Context Protocol. This allows developers to use Large Language Models to manage assets, control scenes, edit scripts, and automate various tasks within Unity, streamlining game development workflows.
TL;DR
AI agents autonomously playing Slay the Spire 2
- You develop games in Unity and want AI assistants (Claude, Cursor) to manage assets, inspect hierarchy, edit C# scripts, and run Editor commands via MCP.
- You want to automate scene setup, prefab creation, and repetitive Unity Editor tasks using natural language.
- You use Unreal Engine or Godot; unity-mcp connects strictly to the Unity Editor.
- You only write gameplay C# logic outside of Unity and do not need Editor-level RPC integration.
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