mlb-mcp vs unity-mcp
mlb-mcp: This project implements a Model Context Protocol (MCP) server for accessing MLB statistics via the MLB Stats API and pybaseball library. It provides structured tools for statcast, fangraphs, baseball reference data, and includes plotting capabilities. Designed for integration with MCP-compatible clients like Claude Desktop.; unity-mcp: MCP for Unity integrates AI assistants like Claude and VS Code Copilot with the Unity Editor using the Model Context Protocol. This allows developers to use Large Language Models to manage assets, control scenes, edit scripts, and automate various tasks within Unity, streamlining game development workflows.
TL;DR
Integrate live baseball stats into AI assistants like Claude Desktop
- You develop games in Unity and want AI assistants (Claude, Cursor) to manage assets, inspect hierarchy, edit C# scripts, and run Editor commands via MCP.
- You want to automate scene setup, prefab creation, and repetitive Unity Editor tasks using natural language.
- You use Unreal Engine or Godot; unity-mcp connects strictly to the Unity Editor.
- You only write gameplay C# logic outside of Unity and do not need Editor-level RPC integration.
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