archlang vs unity-mcp
archlang: ArchLang is an open-source declarative language for floor plans, compiling .arch source into precise, byte-identical SVG, DXF, and PDF drawings. It enables AI agents to author, lint, validate, and self-correct architectural designs programmatically without needing visual rendering.; unity-mcp: MCP for Unity integrates AI assistants like Claude and VS Code Copilot with the Unity Editor using the Model Context Protocol. This allows developers to use Large Language Models to manage assets, control scenes, edit scripts, and automate various tasks within Unity, streamlining game development workflows.
TL;DR
Programmatic generation of precise, reproducible architectural floor plans.
- You develop games in Unity and want AI assistants (Claude, Cursor) to manage assets, inspect hierarchy, edit C# scripts, and run Editor commands via MCP.
- You want to automate scene setup, prefab creation, and repetitive Unity Editor tasks using natural language.
- You use Unreal Engine or Godot; unity-mcp connects strictly to the Unity Editor.
- You only write gameplay C# logic outside of Unity and do not need Editor-level RPC integration.
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