cli vs unity-mcp
cli: Archcore CLI provides a Git-native context layer for AI coding agents, storing project knowledge like architecture decisions and rules within a `.archcore/` directory, versioned with your code. This ensures agents load relevant, structured context at session start, improving their ability to follow conventions and decisions, and enabling new decisions to be recorded as durable context.; unity-mcp: MCP for Unity integrates AI assistants like Claude and VS Code Copilot with the Unity Editor using the Model Context Protocol. This allows developers to use Large Language Models to manage assets, control scenes, edit scripts, and automate various tasks within Unity, streamlining game development workflows.
TL;DR
Ensuring AI agents follow established architecture decisions and coding conventions.
- You develop games in Unity and want AI assistants (Claude, Cursor) to manage assets, inspect hierarchy, edit C# scripts, and run Editor commands via MCP.
- You want to automate scene setup, prefab creation, and repetitive Unity Editor tasks using natural language.
- You use Unreal Engine or Godot; unity-mcp connects strictly to the Unity Editor.
- You only write gameplay C# logic outside of Unity and do not need Editor-level RPC integration.
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