Wick
Active·★ 22·MIT·Updated 2026-08-17
Wick captures C# exceptions from Godot games, enriches them with Roslyn-powered source context (method body, caller chain, logs, scene state), and delivers the full picture to AI assistants via MCP in a single turn. It reduces diagnosis from many turns to one. It also provides build diagnostics, Roslyn analysis tools, and a modular tool group system.
#ai-tools#csharp#debugging#diagnostics#dotnet#exception-handling#game-development#godot
01
Features
01Roslyn-enriched exception telemetry with source context
02In-process exception capture via optional Wick.Runtime NuGet companion
03Build diagnostics with Roslyn source context
04C# analysis tools (find symbol, find references, member signatures)
055-pillar tool group system (core, runtime, csharp, build, scene)
02
Compatibility
Godot Engine
Godot 4.6.1+
Verified via docs
.NET SDK
.NET 10
Verified via docs
03
Quick start
1
$ git clone https://github.com/buildepicshit/Wick.git
2
$ cd Wick
3
$ dotnet build Wick.slnx --configuration Release -maxcpucount:1
04
Use cases
↳Diagnosing C# exceptions in Godot games with full source context in a single AI turn
↳Analyzing C# code symbols and references within a Godot project
↳Building and testing Godot C# projects with enriched build error diagnostics
05
Alternatives
seq-mcp-server★ 22
A Model Context Protocol (MCP) server providing AI assistants with tools to search, stream, and analyze events from Seq structured logging servers.
deep-code-reasoning-mcp★ 108
A Model Context Protocol (MCP) server that provides advanced code analysis and reasoning capabilities powered by Google's Gemini AI
godot-mcp-pro★ 630
162 MCP tools for AI-powered Godot 4 development. Scene, animation, 3D, physics, particles, audio, shader, input simulation, runtime analysis, navigation, testing & more. $5 one-time.
opentrace★ 15
Observability engine for AI coding agents. Custom columnar log store, MCP-native, self-hosted on a $4/mo VM. No dashboards — your AI assistant sees production.
unity-mcp-plugin★ 257
Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.
Comments
Log in to leave a comment
No comments yet. Be the first!