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Wick
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Wick

Active·★ 22·MIT·Updated 2026-08-17

Wick captures C# exceptions from Godot games, enriches them with Roslyn-powered source context (method body, caller chain, logs, scene state), and delivers the full picture to AI assistants via MCP in a single turn. It reduces diagnosis from many turns to one. It also provides build diagnostics, Roslyn analysis tools, and a modular tool group system.

#ai-tools#csharp#debugging#diagnostics#dotnet#exception-handling#game-development
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#godot
$ Install
$ git clone https://github.com/buildepicshit/Wick.git && cd Wick && dotnet build Wick.slnx --configuration Release -maxcpucount:1
↗ Visit site★ GitHub
01

Features

01Roslyn-enriched exception telemetry with source context
02In-process exception capture via optional Wick.Runtime NuGet companion
03Build diagnostics with Roslyn source context
04C# analysis tools (find symbol, find references, member signatures)
055-pillar tool group system (core, runtime, csharp, build, scene)
02

Compatibility

Godot Engine
Godot 4.6.1+
Verified via docs
.NET SDK
.NET 10
Verified via docs
03

Quick start

1
$ git clone https://github.com/buildepicshit/Wick.git
2
$ cd Wick
3
$ dotnet build Wick.slnx --configuration Release -maxcpucount:1
04

Use cases

↳Diagnosing C# exceptions in Godot games with full source context in a single AI turn
↳Analyzing C# code symbols and references within a Godot project
↳Building and testing Godot C# projects with enriched build error diagnostics
05

Alternatives

⚡Top VS:
VSseq-mcp-server★22→VSmcs-mcp★18→VSdeep-code-reasoning-mcp★108→

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buildepicshit /
Wick
↗

Roslyn-enriched C# exception telemetry for Godot Engine, exposed over MCP

22MIT
Last commit2mo ago
StatusActive
CategoryObservability
Links
Documentation↗Discussion↗Issues↗Releases↗
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