Wick
Active·★ 14·MIT·Updated 2026-05-26
★ Trending★ Observability★ Dev Tooling
Roslyn-enriched C# exception telemetry for Godot Engine, exposed over MCP
Wick captures C# exceptions from Godot games, enriches them with Roslyn-powered source context (method body, caller chain, logs, scene state), and delivers the full picture to AI assistants via MCP in a single turn. It reduces diagnosis from many turns to one. It also provides build diagnostics, Roslyn analysis tools, and a modular tool group system.
#ai-tools#csharp#debugging#diagnostics#dotnet#exception-handling#game-development#godot
01
Features
01Roslyn-enriched exception telemetry with source context
02In-process exception capture via optional Wick.Runtime NuGet companion
03Build diagnostics with Roslyn source context
04C# analysis tools (find symbol, find references, member signatures)
055-pillar tool group system (core, runtime, csharp, build, scene)
02
Compatibility
Godot Engine
Godot 4.6.1+
Verified via docs
.NET SDK
.NET 10
Verified via docs
03
Quick start
1
$ git clone https://github.com/buildepicshit/Wick.git
2
$ cd Wick
3
$ dotnet build Wick.slnx --configuration Release -maxcpucount:1
04
Use cases
↳Diagnosing C# exceptions in Godot games with full source context in a single AI turn
↳Analyzing C# code symbols and references within a Godot project
↳Building and testing Godot C# projects with enriched build error diagnostics
05
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Comments
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- Harley LeeApr 26, 2026
Roslyn-enriched C# exception telemetry for Godot Engine via MCP is a specific and useful niche.
- RRowan JacksonApr 15, 2026
Good for C# Godot developers who need AI assistance with exception analysis.
- JJordan ChenApr 6, 2026
Works with Godot's .NET runtime for accurate C# exception information.
- PPeyton HarrisApr 4, 2026
Roslyn enrichment provides the semantic context that stack traces alone miss.