3dsmax-mcp logo
3dsmax-mcp
★ 326
vs
coder_eval logo
coder_eval
★ 154

3dsmax-mcp vs coder_eval

3dsmax-mcp: 3dsmax-mcp is an MCP server that connects AI agents like Claude, Codex, and Gemini to Autodesk 3ds Max. It enables scene inspection and manipulation, object creation, material assignment, scripting, and viewport captures. It includes a native C++ plugin for 3ds Max 2026 and a MAXScript fallback for older versions.; coder_eval: Coder Eval runs a real coding agent (Claude Code, Codex, Antigravity, OpenCode or Pi) in a sandbox against declarative YAML tasks and scores the files and commands it produced. It supports weighted 0.0-1.0 criteria, skill-trigger checks, A/B experiments and cost telemetry, and can gate CI on agent quality.

01

TL;DR

3dsmax-mcp logo
3dsmax-mcpDev Tooling · ★ 326

Automate 3D scene creation and editing with AI agents

coder_eval logo
coder_evalDev Tooling · ★ 154

Benchmark coding agents on your own domain tasks

02

Side-by-Side Comparison

Field
3dsmax-mcp logo3dsmax-mcp
coder_eval logocoder_eval
Category
Dev Tooling
Dev Tooling
Stars
★ 326
★ 154
License
MIT
Apache-2.0
Install Command
git clone https://github.com/cl0nazepamm/3dsmax-mcp.git && cd 3dsmax-mcp && uv sync && python scripts/build_skill.py
uv tool install coder-eval
Updated
2d ago
2d ago
Open Source
Yes
Yes
Tags
3dsmax, claude, claude-code
agent-evaluation, agent-skills, agent-testing
03

Features

3dsmax-mcp logo3dsmax-mcp
01Inspect and manipulate scenes — objects, materials, modifiers, hierarchies
02Create objects, assign materials, build PBR setups from texture folders
03Transform, clone, parent, hide/freeze objects in bulk
04Write OSL shaders
05Advanced viewport captures
coder_eval logocoder_eval
01Declarative YAML tasks with pinned dependencies and success criteria
02Sandboxed execution with resource limits
03Weighted 0.0-1.0 scoring, including LLM-graded rubrics and skill_triggered checks
04A/B experiments across agents, models, tools and prompts
05Telemetry for every tool call, token count and cost
04

Use Cases

3dsmax-mcp logo3dsmax-mcp
↳Automate 3D scene creation and editing with AI agents
↳Develop and apply materials and shaders programmatically
↳Debug and iterate MAXScript or Python scripts interactively
coder_eval logocoder_eval
↳Benchmark coding agents on your own domain tasks
↳Verify that a skill actually triggers in the agent you ship for
↳Fail CI builds when agent or skill quality regresses
FAQ

FAQ

What is the difference between 3dsmax-mcp and coder_eval?
Both 3dsmax-mcp and coder_eval are in the Dev Tooling category. 3dsmax-mcp has 326 stars, while coder_eval has 154 stars.
Which is better, 3dsmax-mcp or coder_eval?
The best choice depends on your use case. Choose 3dsmax-mcp if Automate 3D scene creation and editing with AI agents, and coder_eval if Benchmark coding agents on your own domain tasks.
Is 3dsmax-mcp free or open source?
Yes, 3dsmax-mcp is open source on GitHub (MIT).
Is coder_eval free or open source?
Yes, coder_eval is open source on GitHub (Apache-2.0).
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