UEMCP logo
UEMCP
★ 20
vs
3dsmax-mcp logo
3dsmax-mcp
★ 329

UEMCP vs 3dsmax-mcp

UEMCP: UEMCP bridges AI assistants with Unreal Engine through a two-tier architecture that separates the MCP server (Node.js) from the Python Editor Plugin, enabling remote deployment of Unreal Engine editors. This implementation provides optimized wrappers around common UE Python API operations, reducing code generation by up to 85%. The repository includes automated setup for AI clients, comprehensive development context, and three specialized Claude agents for enhanced UE workflows.; 3dsmax-mcp: 3dsmax-mcp is an MCP server that connects AI agents like Claude, Codex, and Gemini to Autodesk 3ds Max. It enables scene inspection and manipulation, object creation, material assignment, scripting, and viewport captures. It includes a native C++ plugin for 3ds Max 2026 and a MAXScript fallback for older versions.

01

TL;DR

UEMCP logo
UEMCPDev Tooling · ★ 20

Automate level design and asset management tasks like organizing actors and spawning objects

3dsmax-mcp logo
3dsmax-mcpDev Tooling · ★ 329

Automate 3D scene creation and editing with AI agents

02

Side-by-Side Comparison

Field
UEMCP logoUEMCP
3dsmax-mcp logo3dsmax-mcp
Category
Dev Tooling
Dev Tooling
Stars
★ 20
★ 329
License
MIT
MIT
Install Command
git clone https://github.com/atomantic/UEMCP.git && cd UEMCP && ./setup.sh
git clone https://github.com/cl0nazepamm/3dsmax-mcp.git && cd 3dsmax-mcp && uv sync && python scripts/build_skill.py
Updated
2d ago
2d ago
Open Source
Yes
Yes
Tags
claude-code, mcp-server, mcp-servers
3dsmax, claude, claude-code
03

Features

UEMCP logoUEMCP
01Two-tier architecture separating Node.js MCP server and Python plugin for remote UE deployment
02Optimized wrappers around UE Python API reducing code generation by up to 85%
03Automated setup for AI clients including Claude Desktop, Claude Code, Amazon Q, Gemini, etc.
0436 MCP tools across 7 categories for comprehensive UE control
05Full Python access via python_proxy tool for unrestricted UE API execution
3dsmax-mcp logo3dsmax-mcp
01Inspect and manipulate scenes — objects, materials, modifiers, hierarchies
02Create objects, assign materials, build PBR setups from texture folders
03Transform, clone, parent, hide/freeze objects in bulk
04Write OSL shaders
05Advanced viewport captures
04

Use Cases

UEMCP logoUEMCP
↳Automate level design and asset management tasks like organizing actors and spawning objects
↳Streamline Blueprint development with creation, analysis, compilation, and documentation
↳Perform automated testing and validation of UE projects using diagnostic scripts and batch operations
3dsmax-mcp logo3dsmax-mcp
↳Automate 3D scene creation and editing with AI agents
↳Develop and apply materials and shaders programmatically
↳Debug and iterate MAXScript or Python scripts interactively
FAQ

FAQ

What is the difference between UEMCP and 3dsmax-mcp?
Both UEMCP and 3dsmax-mcp are in the Dev Tooling category. UEMCP has 20 stars, while 3dsmax-mcp has 329 stars.
Which is better, UEMCP or 3dsmax-mcp?
The best choice depends on your use case. Choose UEMCP if Automate level design and asset management tasks like organizing actors and spawning objects, and 3dsmax-mcp if Automate 3D scene creation and editing with AI agents.
Is UEMCP free or open source?
Yes, UEMCP is open source on GitHub (MIT).
Is 3dsmax-mcp free or open source?
Yes, 3dsmax-mcp is open source on GitHub (MIT).
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