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unity-mcp
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unity-mcp

Active·★ 14.8k·MIT·Updated 2026-10-08
★ Trending★ Essential

MCP for Unity bridges AI assistants and the Unity Editor through the Model Context Protocol. From Claude Desktop or Claude Code, Codex, Cursor, VS Code, Windsurf, Cline, Gemini or local LLMs, you can control the editor in natural language: create scenes and GameObjects, edit C# scripts, manage assets, run tests, profile and build.

It suits game developers and technical artists who want an AI assistant to take on repetitive editor work or prototype quickly, such as setting up scenes, wiring components, generating scripts or running test passes. It exposes around 50 focused MCP tool entry points, works with Unity 2021.3 LTS through Unity 6, and is free and open source. It is sponsored and maintained by Aura, an AI assistant for Unreal and Unity, and the same makers have released a similar open-source project for Godot.

Getting started: requires Python 3.10+ via uv. In Unity, open Package Manager, choose "Add from git URL" and enter `https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main` (or use OpenUPM), then use Window → MCP for Unity → Configure All Detected Clients.

#Unity#LLM#AI Assistant#Game Development#Model Context Protocol#Coding
$ Install
$ Unity Package Manager → Add from git URL: https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main
↗ Visit site★ GitHub
01

Features

01Natural Language Control over Unity
02Comprehensive Unity Toolset (assets, scenes, scripts, etc.)
03Automation of Repetitive Workflows
04Extensible with Various MCP Clients
05Seamless AI Assistant Integration
02

Why choose it

+Broad editor control: scenes, GameObjects, scripts, assets, tests, profiling and builds.
+Works with almost any MCP client, including local models.
+Easy setup through Unity's Package Manager with automatic client configuration.
+Free, MIT licensed and frequently released.
03

Trade-offs

!The assistant can modify scenes, scripts and assets; use version control so you can review and revert changes.
!Requires a Python environment managed by uv in addition to Unity.
!Results depend on the model's understanding of Unity APIs; complex gameplay code still needs developer review.
04

Compatibility

Claude Desktop
Supported
Verified via docs
Cursor
Supported
Verified via docs
VS Code Copilot
Supported
Verified via docs
Windsurf
Supported
Verified via docs
Antigravity
Supported
Verified via docs
Claude Code
Supported
Verified via docs
05

Quick start

1
$ Unity Package Manager → Add from git URL: https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main
06

Use cases

↳Rapidly creating and prototyping Unity applications using natural language.
↳AI-driven management of Unity assets, scenes, and scripts.
↳Automating complex or repetitive Unity development workflows.
07

How it compares

≈vs Unity MCP (IvanMurzak): another open-source bridge between LLMs and the Unity Editor; compare tool coverage and client support for your workflow.
≈vs MCP Unity (CoderGamester): a further Unity MCP plugin aimed at IDE-based agents such as Cursor and Claude Code.
≈vs Godot AI: the same makers' project for the Godot engine.
08

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On this page
01Features02Why choose it03Trade-offs04Compatibility05Quick start06Use cases07How it compares08Alternatives
Stats
GitHub Stars★ 14.8k
Last commit1d ago
StatusActive
LicenseMIT
CategoryDev Tooling
Trend (30d)
+0.5k↑ 4.6%
Links
Documentation↗Discussion↗Issues↗Releases↗

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