Unreal_mcp
A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript, C++, and Rust (WebAssembly) for ultra-high-performance game development automation.
This project provides a Model Context Protocol (MCP) server for Unreal Engine, allowing AI assistants to programmatically control the engine through a native C++ plugin. It offers extensive capabilities for asset, actor, and level management, enhancing AI-driven development workflows in Unreal.
Features
Compatibility
Quick start
Use cases
Alternatives
Related searches
Comments
- EEllis ClarkMay 14, 2026
Hooked this up to my voice-to-text pipeline to spawn actor blueprints using natural language commands.
- SSterling HarrisMay 12, 2026
Runs perfectly alongside UE 5.4, just make sure the WebSockets port matches your editor settings.
- BBlake AndersonApr 26, 2026
Can this query the level sequence or is it limited to basic actor manipulation in the viewport?
- DDakota BrownApr 18, 2026
Definitely has a bit of latency, but for rapid blocking and prototyping, it's a huge step forward.
- DDrew WhiteMar 12, 2026
Incredible work. Watching Claude place meshes and adjust lighting in real-time feels like magic.