holaOS: holaOS is an agent environment built for long-horizon work, continuity, and self-evolution. It provides agents with a structured operating system including runtime, memory, tools, apps, and durable state, enabling them to operate continuously, evolve over time, and remain inspectable across different runs.; UnrealMotionGraphicsMCP: This project provides a command-line driven workflow for managing Unreal Engine UMG UI assets. It uses human-readable JSON files as the source of truth, solving the versioning problem of binary .uasset files in Git. The system enables developers, designers, and AI assistants to interact programmatically with UMG assets.
Building agents that perform complex, multi-step tasks over extended periods
Version control and collaborative editing of UMG assets